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I was just neatening it and ran into some confusion with the clashing sources. TerokNor 13:21, 4 February 2006 (UTC) It's ok, change the dates back. My old magazines confirm these dates (early 92 for UW1, late 92/early 93 for UW2). any suggestions? That Moby date is from me. There's also a single CD release of both games that might make for a better infobox. Here's what I've found (regarding release dates): Moby games I - March 1992 II - 1992 All Game Guide I - 1991 II - 1992 IGN I - june 1st 1991 II - june 1st 1993 Gamespy I - june 1st 1991 II - june 1st 1993 Don't trust any modern gaming websites on release dates from when they were not yet online. The files on the original disks are dated late December '92, so it was probably released in January. Search Usenet and you find people having bought the game in early '93. 'Destination: Overdrive' (DFA Remix) 5:48 8. 'You're So Gangsta' (Playgroup Remix) 5:58 7.
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GameSpy says UW2 was released June 1, 1993, but I'm a bit dubious about this.-DooM Drat J05:57 (UTC) We had shown id a demo the year before, and I remember John Carmack (who was all of about 19 at the time, and as yet unknown in the games industry) saying that he could write a faster texture mapper.' -Thoric (talk) 18:29, 31 January 2009 (UTC) Heh, I wondered why the overly famous Warren Spector wasn't mentioned (he was the producer), the genius Doug Church had done most of the programming and was also the project leader for the second title, credits are all on. 'Underworld shipped before Wolfenstein 3D. I've found a quote to support replacing that passage. Well, who would destroy his/her own legend? :) So yeah, we were inspired by Paul but we had never seen UU before Wolf3D was released, nor did Paul give us any more information other than saying the words “texture mapping” back then. We finally used the technique one year later on Catacomb 3D and then Wolf3D after that. 'I was friends with Paul Neurath who owned Looking Glass Technologies back then and he told me about a new technique they were using called “texture mapping” on their current game (which was UU). I wrote an E-Mail to John Romero a few years ago and he answered: I removed the passage concerning the influence of Ultima Underworld on the development of Wolf3d and Doom.
ULTIMA UNDERWORLD SAVE GAME EDITOR UPDATE
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ULTIMA UNDERWORLD SAVE GAME EDITOR SERIES
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I've heard Origin uses an internal editor to build their games. The player assumes the role of the -the Ultima series' -and attempts to find and rescue a baron's. And yes, the utility works with the GOG versions of each game. (Redirected from Talk:Ultima Underworld)Jump to navigationJump to search